Kill Streak is a multiplayer 4V4 tactical shooter game with different modes and High-intensity gameplay. It offers a wide variety of guns and combos and gives an explosive experience. It is mainly inspired by the game "Pubg's Tdm mode" and I tried to replicate it and make it better in my own style.
It was mainly made for learning and integrating complex mechanics and Multiplayer networking and I made everything from scratch except the art. :)
PROJECT DETAILS
Engine - Unity
Platform - Android
Development - SoloDev
Multiplayer Solution - Fishnet networking
The game's mechanics are all about that smooth and snappy feel. I've put a lot of love into making sure when you slide and crouch, it's not just fun but super responsive too. And when you're strafing left and right, it's not clunky—it's as smooth as can be. This means you can pull off cool moves and dodges without a hitch, making the game a blast to play!
"Kill Streak" offers an impressive arsenal of 10 different weapon types, each with its own unique feel and characteristics. From sniper rifles for long-range precision to shotguns for up-close and personal encounters, there's a weapon for every play style. Customize your loadout with a variety of attachments and gear to suit your tactics and preferences.
I implemented fishnet networking solution for this game as netwroking. It's not just about connecting players; it's about delivering an ultra-responsive experience. I've worked tirelessly to reduce any delay, utilizing client-side prediction for movements and actions across the network.
